Topology
RetroShare builds a decentralized, serverless, distributed, peer-to-peer mesh network.
The meaning of these terms has changed in time and so different interpretation are met.
- decentralized
- distributed
- serverless
- peer to peer
- meshed
Let's explain the different kinds of networks.
History of Network Topology's
The first architecture of computer networks was client-server architecture. If the central server is offline, the whole network breaks. The military made first thoughts to make the computer network still avaiable in the case of a first strike of the opponent.
Baran, Paul. On Distributed Communication Networks:
I. Introduction to Distributed Communications Networks. Santa Monica, CA: RAND
Corporation, 1964. http://www.rand.org/pubs/research_memoranda/RM3420.html.
Also available in print form.
These thoughts have been utilized in the design of the ARPANET(1969) which can be seen as a predecessor of the modern internet as we know it.
The categorization of Paul Baran has evolved since the 60's
Modern Network Topology
Nowadays the definition have shifted from:
- decentralized is now more known as federated
- distributed is now known as decentralized
the meaning of distributed is now used for data distribution in RAID 0 or Distributed Computing
GSoC2014 Social Network Plugin for RetroShare
Ring
IBM introduced Token-Ring(1984) protocol which was the most used protocol for this type of network architecture.
Disadvantages of a Ring network.
- One malfunctioning workstation can create problems for the entire network.
- Moving, adding and changing the devices can affect the network
- Communication delay is directly proportional to number of nodes in the network
- Bandwidth is shared on all links between devices
- More difficult to configure than a Star: node adjunction = Ring shutdown and reconfiguration
Centralized -> Client Server
A star topology with the server in the middle, and clients connected to it. That's an efficient way to run a network. Big Corporations run their service also in this fashion. Once you register an account with them, you have to stick with your data to them. It's not possible to move your account to a different provider. Communication is done always inside their network and is barely going outside. It's a competitive the winner takes it all market which tends to monopolization.
The downside of this network is, the central infrastructure is a single
point of failure. If something happens with the server, all users are affected
and the service is broken for all.
Peer Pressure makes it hard to widthstand to not use these services.
These Services are often free (as in free beer) but include hidden costs.
User generated data is gathered all the time on each possible way.
When a third party or the company wants to censor/filter/block parts of
the communication they can do whenever they want with ease.
They have the right to do this, because it's their property.
Federated Servers
E-Mail is a decentralized network by design. Everyone can run a Mail for it's own purpose. If a single Mail Server is offline for whatever reason, the other Mail Server's will still work and send receive mails. This client-to-server-to-server-to-client architectures is also referred as Federated Network.
Besides e-mail, other known Social and Communication Networks with a federated structure are Diaspora and XMPP/Jabber.
Users become a member of a server, and in principle only connect directly with their own server; these servers in turn are connected to each other to allow users in different server to interact with each other. This matches the distributed network of centralized networks description given above quite well.
In the case of e-mail, we can see, single persons still run their own
personel mail servers, but most users stick to a few Mail Server Providers.
This concentration to monopoly's renders the federation in fact useless and feels for the
majority like a centralized network. The biggest mail provider has a market share
of ~70% (2015).
In fact e-Mail is nowadays a totally centralized network with all the
downsides of centralized networks.
Small Mail Providers had also to shut down in the last years, for example the case of Lavabit. They did not comply with the government which ordered them to spy on their users. Other mail providers do fully comply with the orders and hand over the infrastructure as a whole to the surveilance state.
Decentralized
Torrent
BitTorrent is well known for it's decentralization. It started with a torrent tracker server to keep the torrent files and help the clients to connect o each other. So a single server does not share any files in the network, but distribute the load of downloads between all clients. Each client is doing uploads and downloads.
Torrent Swarm with a central Torrent Tracker.
This was a single point of failure as the tracker was a centralized service.
Someone had to operate and pay the server, could be hold liable for
the Users doing or serving the torrent files. Torrent Files are not
containing any copyrighted material. Tracker owners have been targeted and
had to close down the service.
This made it necessary to evolve BitTorrent into a Trackerless system.
The work of the tracker is distributed with a DHT
(distributed hash table) between all Torrent Nodes.
Fully connected Network: everyone is connected to everyone
All Users inside a Torrent Network might connect with each other directly, which makes it very efficient, fast and fault tolerant. Everyone can become part of this network, even malicious nodes can join a swarm and monitor the activity with ease.
RetroShare
Partially Connected Network & Mesh Network
- decentralized
Clients do not require on a central service. When a node is under attack, the other parts of the network are still working without interruption. - serverless
Each node is server&client at the same time. No external service is necessary for the network to function. - peer to peer
Nodes are connected directly to each other. - meshed
each node relays data for the network. - distributed
meshed nodes cooperate in the distribution of data in the network
A Small World Network
is a type of mathematical graph in which most nodes are not neighbors of
one another, but the neighbors of any given node are likely to be neighbors
of each other and most nodes can be reached from every other node by a
small number of hops or steps.
Small-world networks tend to contain cliques, and near-cliques, meaning sub-networks which have connections between almost any two nodes within them.
RetroShare networks tend to follow that rule, though there are lot of isolated island networks which build closed groups as darknets.
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